living among relics
by markos zouridakis
graphic designer
The story draws on moments of people and the space they inhabit, focusing on a thematic of urban gestures, lost landscapes and forgotten architecture. It is a collage game, inspired not so much by memory as by the inevitability of forgetting. “Our gaze can fall, not without perversity, upon certain old and lovely things, whose signified is abstract, out of date. It is a moment of gentle apocalypse, a historical moment of the greatest pleasure.”Roland Barthes
> Tee story
03 the crack in the world through which you have slipped
People and statues are timelined and organized in a sequence of storage spaces.
The story draws on moments of people and the space they inhabit, focusing on a thematic of urban gestures, lost landscapes and forgotten architecture. It is a collage game, inspired not so much by memory as by the inevitability of forgetting.
“Our gaze can fall, not without perversity, upon certain old and lovely things, whose signified is abstract, out of date. It is a moment of gentle apocalypse, a historical moment of the greatest pleasure.”
Roland Barthes
Other Tees of this story :
02 / Something in between
04 / Global desire for immortality and easy wealth
01 / the internal pursuit of matter
the crack in the world through which you have slipped
100% natural cotton
pre-washed/softened
designed & fabricated
in Nafplio/Greece
35.00€
100% natural cotton
pre-washed/softened
designed & fabricated
in Nafplio/Greece
> Main story
living among relics
by markos zouridakis
graphic designer
The story draws on moments of people and the space they inhabit, focusing on a thematic of urban gestures, lost landscapes and forgotten architecture. It is a collage game, inspired not so much by memory as by the inevitability of forgetting. “Our gaze can fall, not without perversity, upon certain old and lovely things, whose signified is abstract, out of date. It is a moment of gentle apocalypse, a historical moment of the greatest pleasure.”Roland Barthes
> Tee story
03 / the crack in the world through which you have slipped /
People and statues are timelined and organized in a sequence of storage spaces.
The story draws on moments of people and the space they inhabit, focusing on a thematic of urban gestures, lost landscapes and forgotten architecture. It is a collage game, inspired not so much by memory as by the inevitability of forgetting.
“Our gaze can fall, not without perversity, upon certain old and lovely things, whose signified is abstract, out of date. It is a moment of gentle apocalypse, a historical moment of the greatest pleasure.”
Roland Barthes
armiriki — living among relics from armiriki stories on Vimeo.
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